The scoring side of Strike Witches has two layers to be explored. Different character combinations produce different special attacks, and most of the fun while learning the game is in the process of testing several teams to see which works best for you. Their weapons are always at nominal power when they’re leaders, getting down to a lower power level and a slower rate of fire whenever they’re following the lead. Some of them have special abilities such as homing auxiliary shots. Each girl has her own power bar, which is not to be confused with the group's health bar.īeware, these orange balls aren't collectible items.Īll girls fly at different speeds, have different power bar recharging times and bear unique weapons, be it straight shots (vulcan, grenade, drill, intertwining wave pattern) or shots with mild spread (regular spread, w-shape spread, two machineguns). The last input is given by RT: it’s a special attack that combines the magical abilities of the trio into a concentrated blast that lasts as long as their power bars isn’t depleted. By default, RB switches the formation and LB/LT switches the leader. With dual style controls the left stick is used to move, the right stick to aim and shoot. Enemies come from all sides and force the girls to move around the whole screen, with the team’s hitbox being a tiny red dot on the leader’s chest. All teams are comprised of three girls, with one of them being the leader and the others following her in a formation facing forwards, facing backwards or trailing. There's also a somewhat hidden arcade style control that doesn't use the right stick: the aim is locked whenever you shoot with a dedicated button (since the game clearly wasn't designed with this control scheme in mind I avoided it completely). ![]() On the outside Strike Witches looks like a combination of Trouble Shooter and Deathsmiles, but the default twin stick control scheme makes it a different experience. Continues are allowed to achieve this, and if the imposition sounds stupid at least you can take the chance to know the characters and stages during two hours and four clears (it takes roughly half an hour to complete the game). Luckily for us shmuppers, Arcade mode removes all the useless conversation and sudden interruptions, but the catch is that to unlock it you need to beat Story mode with one of the preset teams - and even so only the respective characters are unlocked. It's an alternate reality setting that takes place during World War II. They are all teenage girls with propellers for legs, flying around with machineguns in an effort to stop an alien menace called Neuroi. The Story mode is full of (instantly skippable) dialogue intermissions and interaction between a multitude of characters. ![]() Exclusive and region-locked to Japanese consoles, the title is just one of several games produced to supposedly expand the reach of the base material.įans of the anime who can understand Japanese are at home here. ![]() In 2010 the category was expanded on the Xbox 360 with Strike Witches - Hakugin No Tsubasa, another shooter based on an anime/manga series. Does anyone seriously care about Geppy-X, Bokan To Ippatsu, Tekkaman Blade, Thunderbirds (NES), Gatchaman - The Shooting or Super Airwolf for the Mega Drive? Sure there are exceptions to this, such as Macross - Scrambled Valkyrie and Silver Surfer, but they're few and far between. More often than not they don't go past the likes of pure fan service, being eventually ignored and relegated to sad footnotes. It's difficult to find shooters inspired by other entertainment media that are held in high regard by the community.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |